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Rocks in Space - 2013-12-09 01:39 This Game has evolved - Age of Asteroids This game was based on an early prototype. Because it was nearly completely remade from scratch and different other things I decided to also give it a [...] Rocks in Space - 2012-11-28 12:47 Some news about Rocks in Space I know, that many people are watching this project over the last year, where there was no change in state.
I just want to let you know, that behind [...] Rocks in Space - 2011-12-20 13:48 ..in case you wonder no, this enthusiastic project is still in progress - for sure, because I like it very much. But the truth is - for me it has to work better than a 5 m [...] Rocks in Space - 2011-09-25 11:28 Another Tweak on the AI Beside the Auto-Update Capability we're currently implementing the Enemy-AI.
We want the AI to be a believable Enemy - one which reacts on differen [...] Rocks in Space - 2011-09-16 14:12 Satellites I nearly was about to forget completly the satellites!
We all know the black areas in a strategy game - they call it "Fog of War" - we will call it [...] Rocks in Space - 2011-09-16 14:03 Current Progress The last days we started over some parts of the current code to clean it up and find early bugs.
We was able to get some more performance out and m [...] Rocks in Space - 2011-09-06 16:14 Enhancing Some Graphics This day I decided to tweak a little bit the Graphics. Lines are nice but not really what I wanted it to look like.
Maybe there will stay a Fallbac [...] Rocks in Space - 2011-09-05 13:23 Shiptypes Hi Folks!
I am sure you are curious about the type of ships you can build in Rocks in Space.
At the current stage of development you can only bu [...] Rocks in Space - 2011-09-05 13:09 Fleets in Rocks in Space Hi Folks!
Let me tell you something about Fleet Building.
The First idea in this sort of game i have was, that i wanted to have a really, really [...] Rocks in Space - 2011-09-05 13:00 Asteroids on Rocks in Space Hi Folks!
Today I want to talk about the Asteroids in Rocks in Space!
The Asteroids was one of the first things we implemented. We wanted them t [...] | ||
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